- André Rodrigues, Kyle Montague, Hugo Nicolau, and Tiago Guerreiro. 2015. Getting Smartphones to Talkback: Understanding the Smartphone Adoption Process of Blind Users. In Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS '15). Association for Computing Machinery, New York, NY, USA, 23–32. DOI:https://doi.org/10.1145/2700648.2809842
- David Gonçalves, André Rodrigues, Mike L. Richardson, Alexandra A. de Sousa, Michael J. Proulx, and Tiago Guerreiro. 2021. Exploring Asymmetric Roles in Mixed-Ability Gaming. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Article 114, 1–14. DOI:https://doi.org/10.1145/3411764.3445494
- André Rodrigues, André R.B. Santos, Kyle Montague, and Tiago Guerreiro. 2021. Promoting Self-Efficacy Through an Effective Human-Powered Nonvisual Smartphone Task Assistant. Proc. ACM Hum.-Comput. Interact. 5, CSCW1, Article 114 (April 2021), 19 pages. DOI:https://doi.org/10.1145/3449188
- Hugo Nicolau, André Rodrigues, André Santos, Tiago Guerreiro, Kyle Montague, and João Guerreiro. 2019. The Design Space of Nonvisual Word Completion. In The 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '19). Association for Computing Machinery, New York, NY, USA, 249–261. DOI:https://doi.org/10.1145/3308561.3353786
- Daniel Trindade, André Rodrigues, Tiago Guerreiro, and Hugo Nicolau. 2018. Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Paper 27, 1–12. DOI:https://doi.org/10.1145/3173574.3173601
Carreira Docente Universitário
Categoria Professor Auxiliar
Indicadores
ResearcherIDOrcid
Interesses Científicos
Human-Computer Interaction; Accessible Computing; Digital Healthcare; Inclusive Gaming;
Scientific Interests
Human-Computer Interaction; Accessible Computing; Digital Healthcare; Inclusive Gaming;
Publicações selecionadas